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Old Aug 08, 2008, 02:28 AM // 02:28   #181
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I'm liking the Unyielding Aura change for PVE. It's similar to healer's boon but not quite as good. The neat part though is that it allows an off-radar rebirth.
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Old Aug 08, 2008, 02:30 AM // 02:30   #182
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[QUOTE=Kikuta]Right. So this update is pretty... weird.

So Guild Wars isn't about thinking and strategising, it's about doing the most damage possible, and healing the highest?

Why the hell have they gone and destroyed awesome utility skills like Thunderclap (endless knockdown lulz) and Unyielding Aura (behave. why? because I told you to) - and for god's sake, the Xinrae skills! Now it's just HOLY CRAP GUYS WE'VE GOTTA STEAL ALL THEIR LIFE AND HEAL LOTS AND KILL THEM ASAP STEAMROLL LOLOLOLOLOLOLOL.

You've nerfed the Norn elites, yes, but you've replaced them with these insanely imba elites so the masses of retards that couldn't play the game before are going to be fine with Echo + Ebon Sniper Support.

QUOTE]
O SHUT UP,you never used Thunderclap and Unyielding Aura before! don't lie that you did. that 2 skills are more effective now.
You don't deserve food! period
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Old Aug 08, 2008, 02:30 AM // 02:30   #183
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Quote:
Originally Posted by Dante the Warlord
Great, so the Ursanway isn't really "dead" its just more required to be of some skill. Basically all caster ursan are dead because of the armor disadvantage, but with skill war ursan should still be in good shape.
This is what they call a Tactical way to use Ursan...........
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Old Aug 08, 2008, 02:31 AM // 02:31   #184
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yay more skills for my mesmer, very unique update still reading it, but my mesmer has new tools . huzzah
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Old Aug 08, 2008, 02:31 AM // 02:31   #185
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damn I forgot my popcorn. Love the 'ZOMG!!!! ANET RUINED US!!' comments already, and I've only read a few random pages.

Personally I liked the update. Didn't mind it. I thought that the ursan-nerf could be a little better, but it's something. (I'm not complaining about it.) At least this appears to be a start of getting PvE back on the tactical side, rather than the button smashing side.
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Old Aug 08, 2008, 02:32 AM // 02:32   #186
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Vod change is baffleing.

Last edited by Rico Ric; Aug 08, 2008 at 02:36 AM // 02:36..
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Old Aug 08, 2008, 02:35 AM // 02:35   #187
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Quote:
Originally Posted by Kanyatta
That's exactly what I was thinking.

Dev #1: "Hey, while we're nerfing UB, what do you guys want to do?"

Dev #2: "I dunno, how about buff Pain Inverter, Save Yourselves!, *insert more overpowered PvE-only's*"

Dev #1: "Why?"

Dev #2: "For giggles, mostly."
lol but i picture it more like this

Dev #1: "Hey people are acctually teaming in Guild Wars agian"

Dev #2: "No them bastards, i thought we killed people liking to play with random people"

Dev #1: "Well we can put a stop to it again, lets nerf the skill that has them teaming"

Dev #2: "What skills that"

Dev #1: "Ursan Blessing, but while were at it lets nerf anything else in eye sight"

Dev #2: "Lets also improve hero AI so people will wanna use them more" (i acctually like that nerf tho)

Dev #1: "Yes now every1 will want GW2, expecially if they think were gonna chnage the game every month"

to dumb it down for A-Net because i know there slow(they never take a hint on nerfs) if u keep nerfing the game ur not gonna have much of a customer line for GW2, i can name hundreds of people i talk to online that arent gonna bother with GW2 and each of them would know hundreds more

well simply said once i max out all my titles im quitting GW and buying WoW(they dont seem to nerf that)

Quote:
Originally Posted by bookworm438
damn I forgot my popcorn. Love the 'ZOMG!!!! ANET RUINED US!!' comments already, and I've only read a few random pages.

Personally I liked the update. Didn't mind it. I thought that the ursan-nerf could be a little better, but it's something. (I'm not complaining about it.) At least this appears to be a start of getting PvE back on the tactical side, rather than the button smashing side.
PvP and PvE always results in button mashing wether the build requitres skill or not.

Last edited by Azza; Aug 08, 2008 at 02:37 AM // 02:37..
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Old Aug 08, 2008, 02:35 AM // 02:35   #188
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Quote:
Originally Posted by evenfall
The Elemental attributes will be 12 regardless of runes or Glyph of Elemental Power.
Ehwot? Well, I suppose that's good then. Restricts it's insane OMGWTFKILLEVERYTHING ability.

Well, Lyssa's Aura it is.
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Old Aug 08, 2008, 02:35 AM // 02:35   #189
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Hmm... didn't realize the "ends with non-elemental" was still in there. When they change the functionality of a skill, they really should just list the ENTIRE skill description.
Anyway, using E/x with points in secondary professions STILL would work. MoM's recharge IS 20 seconds after all. That means you can lay down spirits, cast passive defense/use chants, etc and then cast it, and just reapply it (at only 5 energy) every time you use a non-ele spell.
Makes it slightly more complicated and require more skill to use. But it could be done.
Honestly, this skill is still not very pratical, but I'm sure a few creative people will find fun niche builds for it.
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Old Aug 08, 2008, 02:35 AM // 02:35   #190
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I just wish [snow storm] was change to work with [Water Attunement] but the -5 energy drop is nice.

Nice change to the [Lightbringer Signet] I still see no use in it but no one would give up an elite for more energy.

[Shadow Form] 33% reduction still kills some monk / rit boss farms. If I am reading the UW update the cursed are gone now so we are back up to 400+ kills on the chaos plains and don't have to worry about getting body blocked when grouping. Banished Dream riders will no longer follow but what about mind blades?

[Ebon Vanguard Sniper Support] you just made this skill a requirement for vanquashing in charr territory, dang just dang.

I am not going to comment on [ursan blessing] but I do have one question, does it still work with Insignia (I know survivor wont mater)?
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Old Aug 08, 2008, 02:39 AM // 02:39   #191
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1. GAAAAAAAHHHH!!!! They ruined Order of Undeath. What the hell? I thought they were supposed to be buffing unused elites, not ruining good ones.

2. Ursan nerf. Probably not enough.

3. UW nerf. I'll need to see, but it sounds like it's the only thing they got right.

4. Elite buffs. A few are just too dang strong now.

5. PvE-only skill buffs. Shorter ramps is good. Now, you SHOULD have completely removed any sort of scaling with rank (grind is BAD!), but I'll settle for shorter ramps.
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Old Aug 08, 2008, 02:42 AM // 02:42   #192
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I feel like some of the elites should just get new names to go with all of their new functionalities. Also, updates should continue to be posted with considerations to how the skill looks normally, and not according to what the concise skill descriptions would look like.

PvE skill buff doesn't affect me much as I already have mostly high ranks. I do find it stupid though that they're pretty much all buffs, aside from the Norn blessings. It doesn't make sense, since some of those PvE skills are already quite powerful.

Ursan "nerf" is lol. It wasn't even a great nerf, and we'll probably still see plenty of "URSAN TEAM ELITE AREA #63, OLOL".
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Old Aug 08, 2008, 02:42 AM // 02:42   #193
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Quote:
Originally Posted by Dante the Warlord
Great, so the Ursanway isn't really "dead" its just more required to be of some skill. Basically all caster ursan are dead because of the armor disadvantage, but with skill war ursan should still be in good shape.
So, that leaves tanking ... to the tanks! Just like in the old days!
No more Mesmers, Necros and Eles hitting monsters with a sword!

Still not seeing the downside here!
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Old Aug 08, 2008, 02:43 AM // 02:43   #194
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Ok I am starting off by saying, I logged onto a horrible Imac in a laundrymat to post in THIS thread.

This is the best update EVER.(as far as pve goes)

- they made the pve skills useable without needing them maxed.
- they buffed near useless leets into something useable
- they gave us some breathing room to play what we want to play instead of cookie cutter Pvxwiki B.S.
- they nerfed ursan and made it feasable for any class to use any blessing
- they basically gave us a new game.
- monsters now have good leets to use against us.

I personally can not wait to get home and go play some new builds with real people for fun.

To all the downers that posted, read what they gave us. Sure there will be a few newly overpowered skills that will need a touch here or there but overall this is fantastic. Sure there is still room for more but this is more than a step in the right direction, this is a giant leap. No, I do not want pve to be easier quite on the contrary I want pve HM to be Hard again. To do this tweak a few skills and kill consumables in HM and leet areas and the game will be litterally reborn. Am I the only person that vanquished HM before consumables? Am I the only person that does HM areas and missions even side quests in HM just to try and make it a challange again? I think I am not.

This build gives us freedom to chose any elite and not be stiffled by trinty or cookie cutter teams.

I am so excided I may go out and join a pug group.


cheers a-net!
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Old Aug 08, 2008, 02:44 AM // 02:44   #195
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Quote:
Originally Posted by Lord Nibiru
Quote:
Originally Posted by Kikuta
Right. So this update is pretty... weird.

So Guild Wars isn't about thinking and strategising, it's about doing the most damage possible, and healing the highest?

Why the hell have they gone and destroyed awesome utility skills like Thunderclap (endless knockdown lulz) and Unyielding Aura (behave. why? because I told you to) - and for god's sake, the Xinrae skills! Now it's just HOLY CRAP GUYS WE'VE GOTTA STEAL ALL THEIR LIFE AND HEAL LOTS AND KILL THEM ASAP STEAMROLL LOLOLOLOLOLOLOL.

You've nerfed the Norn elites, yes, but you've replaced them with these insanely imba elites so the masses of retards that couldn't play the game before are going to be fine with Echo + Ebon Sniper Support.
O SHUT UP,you never used Thunderclap and Unyielding Aura before! don't lie that you did. that 2 skills are more effective now.
You don't deserve food! period
E/P
12+1+2 Air Magic
12+1 Energy Storage
3 Spear Mastery
Shocking Spear of Fortitude and an Air Focus.

Thunderclap + Iron Mist + anything else you want. You just completely shut down a player.

Unyielding Aura was the elite of choice when pugging with known retards.
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Old Aug 08, 2008, 02:46 AM // 02:46   #196
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Very nice update =D, pve power creep is always good, keep teh complaints to pvp.
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Old Aug 08, 2008, 02:48 AM // 02:48   #197
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Thunderclap builds were still limited to RA/AB where there was lack of deccent hex removal support.
Now its usable everywhere.

But yes, I will miss the fun of PUGing with Unyielding Aura.
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Old Aug 08, 2008, 02:48 AM // 02:48   #198
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Just noticed: Lyssa's Aura is in the Inspiration attribute? Good god, I never used it before and always thought it was Fast Casting.

+4 Energy regen for any offensive caster.
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Old Aug 08, 2008, 02:48 AM // 02:48   #199
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where is a monster update?
it's just a skill update...
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Old Aug 08, 2008, 02:52 AM // 02:52   #200
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URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF

In other words, my faith has been restored in ANet, and I do believe I'll be playing again. Good job ANet, good job.
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